References to learning the story and creating it: https://www.udemy.com/course/make-interactive-games-with-fungus-unity3d-no-coding-required/

Story Overview

Dr. Jekyll Vs. Mr. Hyde is dialogue-driven, click and drag which focuses on Dr. J who is a certified doctor (yes he is!) having to go at Mr. Hyde who is a clone of Dr. J turned into a beast.

Dr. J is trying to lock up and put down Mr. Hyde who was creating a ruckus in the village even not manipulating people.

The dialogue which is getting exchanged between them that will go to the 4th wall breaking that will ask what the player would do.

When building up with the conversation brewing up between the characters with the custom dialogue boxes after the intro which I didn’t feel right about how the character picture is small in the boxes which I want the person to see the character well.

That when I used the portrait commands which transition well with the sliding technique with the bigger than life pictures that get the emotions on hold when the character sprite changes during the story once the dialogues are passing which is remanent of the Doki Doki Literature Club transition of the character with the dialogue boxes.

References to learning the story and creating it: https://www.udemy.com/course/make-interactive-games-with-fungus-unity3d-no-coding-required/

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